# img2threejs > Image to Three.js Converter for editable procedural TypeScript and JSON starting points. Quick mode analyzes one clear object image, builds a simplified procedural Three.js scene, and returns named parts that developers can inspect and edit. Hidden surfaces are inferred rather than measured; this is not photogrammetry or a photo-grade mesh service. Clear, isolated hard-surface objects are the best Phase 1 inputs. Agent mode is a future multi-pass workflow and is not part of the current Quick mode. ## Pages - [Free Image to Three.js Converter](https://img2threejs.com): Try a free conversion from one clear object image to an editable procedural Three.js model - [Image to Three.js Guides](https://img2threejs.com/blog): Image-to-3D, procedural modeling, and Three.js guides - [Support and Contact](https://img2threejs.com/support): Contact details, issue-reporting guidance, and current support-email status - [Privacy Policy](https://img2threejs.com/privacy-policy): How reference images, technical data, and generated output are processed - [Terms of Service](https://img2threejs.com/terms-of-service): Terms for using the free converter and its generated output ## Languages - [English](https://img2threejs.com/): Default-language product and guide pages - [简体中文](https://img2threejs.com/zh): 中文产品页、使用说明与指南 - [日本語](https://img2threejs.com/ja): 日本語の製品ページ、利用案内、ガイド ## Blog Posts - [How to Turn an Image into a Three.js Scene](https://img2threejs.com/blog/how-to-turn-an-image-into-threejs): A practical comparison of relief mapping, AI mesh generation, photogrammetry, and procedural Three.js reconstruction. - [What One Image Cannot Tell You About a 3D Object](https://img2threejs.com/blog/single-image-to-3d-limitations): Understand hidden surfaces, scale ambiguity, lighting, materials, and the practical limits of single-image 3D reconstruction.